If you’re easily freaked out by ordinary insects, you might not to want this giant insects video:
Obviously AI, but pretty well done. The guy’s entire channel features more of this sepia-toned nightmare fuel…
If you’re easily freaked out by ordinary insects, you might not to want this giant insects video:
Obviously AI, but pretty well done. The guy’s entire channel features more of this sepia-toned nightmare fuel…
How about a nice helping of existential dread for the Halloween season? But instead of worrying that you’re a fragile shell of decaying cells whose inevitable demise will terminate your brief, flickering existence in a howling void of meaningless nothingness, it’s the worry that neither you nor your too, too fragile husk is real at all, and that you’re just a string of 1s and 0s being run inside a computer.
Welcome to simulation theory!
Bostrom believes each of these is equally likely to be true.”
Personally, I think simulation theory is probably wrong for a meta-critique reason. All previous metaphorical understanding of the universe (as clockwork mechanism, as organism) have proven wrong, so this one is likely to be wrong as well…
How about some unsettling doorbell footage for the Halloween season? Some of it is of home invaders, and others that have ill intent, but some of it just seems to be of weird or deranged people whose motives are unclear.
As I may have mentioned before, I don’t tend to play horror video games, despite reading horror, because I don’t care for some tropes of the genre that appear in almost every game (path dependency and jump scares being two), but I do enjoy watching Daz Games play them, since he freaks out enjoyably at some scenes.
This time around he’s playing Still Wakes The Deep, a horror game set on a Scottish oil rig in the North Sea that manages to dredge up something horrifically eldritch. Though the path dependency is there, the game has two big things going for it: Superb voice acting for well-realized characters and a really detailed, immersive setting of a working oil rig that provides a lot of other dangers in addition to the monster.
In a follow-up to yesterday’s Transworld trade show post, here’s a guy that has a collection of over 150 Halloween animatronic props.
His animatronic collection may or may not have been more expensive than my book collection to acquire, but I’m pretty sure it’s significantly more expensive to store…
Time for a walk through of this year’s Transworld Halloween trade show. These are always a lot of fun.
Bigger-than-life animatronic figures seem to be a continuing theme (and Sam’s has had one or two such for sale the last few years), including a number of oversized werewolves, and my neighborhood has several Gashadokuro this year. There was also a number of high quality giant spiders on display.
Time for some real-life horror. How about disturbing mining disasters?
As difficult and dangerous as working in an underground mine is now, it was a lot worse in the 19th century. At the Snaefell zinc mine on the Isle of Man, a government inspector had passed the mine’s ventilation just two days before some 36 miners descended into the mine on May 9, 1897. 19 would never return, overcome by carbon monoxide.
Much closer to the present day, the Val Reef’s gold mine in South Africa is one of the deepest in the world. On May 10, 1995, an underground locomotive used to haul gold and other things raced out of control and plunged into an elevator shaft hauling 104 miners up to the surface after their shift, The elevator plunged more than 1,500 feet to the bottom of the shaft…where the recirculating pumps pulled in and redistributed a fine mist of the slain miner’s blood all over the mine.
That video ends with a look at another fascinating but horrifying disaster: The Great Boston Molasses Flood.
Remember a few years ago when I posted the video of the vanlife gamer guy playing a horror video game at night, alone, in a cave?
Well now he has a video of him in an off-grid tower in the woods, where he plays a horror video game about a vanlife guy in an off-grid tower in the woods.
Enjoy the horrifying inception!
It’s that time of the year again, when I present Halloween content!
First up: Ryan George imagines what a Ouija board would be like if invented today.
“Only the first question is free! You need to subscribe to Oujia+!”
In honor of tonight’s Slowdive concert in Austin, here’s a live version of “The Slab” from earlier in their tour: